![]() ![]() To date, almost all of the reported problems have been solved and the fixes are available in the latest updates in all platforms. We worked as fast as we could to fix these issues, and released several patches. So when suddenly literally thousands of people started to play the game, each and every one of them did in very different ways (some that we did not account for) which triggered these bugs and crashes. On top of that, only the PC version could be tested by several people, as we only have one devkit for each console. We want to apologize for that and justify ourselves a bit: we tested the game ourselves a lot, and even had the help of a good amount of backers who acted as beta-testers, but in the end we are a very small team (currently 5 people), and we can only test on a single platform (PC, Switch, PS4, Xbox One) at a time. In addition to the problem with North American Switch keys for backers (which was solved the day after launch, sorry for the delay), players found some critical bugs and problems on launch day. Launch was met with a lot of unexpected issues. Now that things have settled up a bit, we think it is a good time to tell you about the launch and how the game is performing. It has been almost 3 weeks since the game's launch.
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